2#ifndef GAME_SERVER_ENTITIES_DRAGGER_H
3#define GAME_SERVER_ENTITIES_DRAGGER_H
36 CDragger(
CGameWorld *pGameWorld,
vec2 Pos,
float Strength,
bool IgnoreWalls,
int Layer = 0,
int Number = 0);
41 void Reset()
override;
43 void Snap(
int SnappingClient)
override;
44 void SwapClients(
int Client1,
int Client2)
override;
Definition: dragger_beam.h:25
bool WillDraggerBeamUseDraggerId(int TargetClientId, int SnappingClientId)
Definition: dragger.cpp:164
void Snap(int SnappingClient) override
Definition: dragger.cpp:194
void SwapClients(int Client1, int Client2) override
Definition: dragger.cpp:244
float m_Strength
Definition: dragger.h:12
void RemoveDraggerBeam(int ClientId)
Definition: dragger.cpp:159
int m_EvalTick
Definition: dragger.h:28
vec2 m_Core
Definition: dragger.h:11
int m_aTargetIdInTeam[MAX_CLIENTS]
Definition: dragger.h:30
void Reset() override
Definition: dragger.cpp:189
CDraggerBeam * m_apDraggerBeam[MAX_CLIENTS]
Definition: dragger.h:31
CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
Definition: dragger.cpp:131
bool m_IgnoreWalls
Definition: dragger.h:13
void LookForPlayersToDrag()
Definition: gameworld.h:17
@ MAX_CLIENTS
Definition: protocol.h:88