3#ifndef GAME_SERVER_ENTITIES_PICKUP_H
4#define GAME_SERVER_ENTITIES_PICKUP_H
15 void Reset()
override;
18 void Snap(
int SnappingClient)
override;
friend CGameWorld
Definition entity.h:17
vec2 m_Core
Definition pickup.h:34
void Snap(int SnappingClient) override
Definition pickup.cpp:168
int m_Flags
Definition pickup.h:29
static const int ms_CollisionExtraSize
Definition pickup.h:13
int Type() const
Definition pickup.h:22
CPickup(CGameWorld *pGameWorld, int Id, const CPickupData *pPickup)
Definition pickup.cpp:149
void TickPaused() override
Definition pickup.cpp:164
void Reset() override
Definition pickup.cpp:30
int m_Type
Definition pickup.h:27
int m_Subtype
Definition pickup.h:28
int Subtype() const
Definition pickup.h:21
int Flags() const
Definition pickup.h:24
vector2_base< float > vec2
Definition vmath.h:161