3#ifndef GAME_SERVER_ENTITIES_PICKUP_H
4#define GAME_SERVER_ENTITIES_PICKUP_H
15 void Reset()
override;
18 void Snap(
int SnappingClient)
override;
Definition: gameworld.h:17
vec2 m_Core
Definition: pickup.h:32
void Snap(int SnappingClient) override
Definition: pickup.cpp:166
static const int ms_CollisionExtraSize
Definition: pickup.h:13
int Type() const
Definition: pickup.h:22
CPickup(CGameWorld *pGameWorld, int Id, const CPickupData *pPickup)
Definition: pickup.cpp:147
void TickPaused() override
Definition: pickup.cpp:162
void Reset() override
Definition: pickup.cpp:28
int m_Type
Definition: pickup.h:26
int m_Subtype
Definition: pickup.h:27
int Subtype() const
Definition: pickup.h:21