DDraceNetwork Documentation
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projectile.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
4#define GAME_SERVER_ENTITIES_PROJECTILE_H
5
7
8class CProjectile : public CEntity
9{
10public:
12 CGameWorld *pGameWorld,
13 int Type,
14 int Owner,
15 vec2 Pos,
16 vec2 Dir,
17 int Span,
18 bool Freeze,
19 bool Explosive,
20 int SoundImpact,
21 vec2 InitDir,
22 int Layer = 0,
23 int Number = 0);
24
25 vec2 GetPos(float Time);
26 void FillInfo(CNetObj_Projectile *pProj);
27
28 void Reset() override;
29 void Tick() override;
30 void TickPaused() override;
31 void Snap(int SnappingClient) override;
32 void SwapClients(int Client1, int Client2) override;
33
34private:
36 int m_LifeSpan;
37 int m_Owner;
38 int m_Type;
39 int m_SoundImpact;
40 int m_StartTick;
41 bool m_Explosive;
42
43 // DDRace
44
45 int m_Bouncing;
46 bool m_Freeze;
47 int m_TuneZone;
52
53public:
54 void SetBouncing(int Value);
57
58 bool CanCollide(int ClientId) override;
59 int GetOwnerId() const override { return m_Owner; }
60};
61
62#endif
Definition entity.h:13
Definition projectile.h:11
int GetOwnerId() const override
Definition projectile.h:59
bool FillExtraInfoLegacy(CNetObj_DDRaceProjectile *pProj)
Definition projectile.cpp:362
bool m_IsSolo
Definition projectile.h:50
int m_DDRaceTeam
Definition projectile.h:49
bool m_Freeze
Definition projectile.h:55
int m_Bouncing
Definition projectile.h:54
vec2 m_Direction
Definition projectile.h:43
void Tick() override
bool CanCollide(int ClientId) override
Definition projectile.cpp:348
void FillInfo(CNetObj_Projectile *pProj)
Definition projectile.cpp:271
int m_SoundImpact
Definition projectile.h:47
int m_Owner
Definition projectile.h:45
vec2 GetPos(float Time)
CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span, bool Freeze, bool Explosive, int SoundImpact, int Layer=0, int Number=0)
Definition projectile.cpp:15
bool m_BelongsToPracticeTeam
Definition projectile.h:48
void FillExtraInfo(CNetObj_DDNetProjectile *pProj)
Definition projectile.cpp:395
void TickPaused() override
Definition projectile.cpp:266
int m_TuneZone
Definition projectile.h:56
void Reset() override
Definition projectile.cpp:54
void Snap(int SnappingClient) override
Definition projectile.cpp:281
void SetBouncing(int Value)
bool m_Explosive
Definition projectile.h:50
int m_StartTick
Definition projectile.h:49
int m_LifeSpan
Definition projectile.h:44
int m_Type
Definition projectile.h:46
void SwapClients(int Client1, int Client2) override
Definition projectile.cpp:341
friend class CGameWorld
Definition projectile.h:12
vec2 m_InitDir
Definition projectile.h:51
Definition protocol.h:625
Definition protocol.h:599
Definition protocol.h:438
vector2_base< float > vec2
Definition vmath.h:161