#include <backend_opengl.h>
◆ CTexture()
| CCommandProcessorFragment_OpenGL::CTexture::CTexture |
( |
| ) |
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inline |
◆ m_Height
| int CCommandProcessorFragment_OpenGL::CTexture::m_Height |
◆ m_LastWrapMode
| EWrapMode CCommandProcessorFragment_OpenGL::CTexture::m_LastWrapMode |
◆ m_MemSize
| int CCommandProcessorFragment_OpenGL::CTexture::m_MemSize |
◆ m_RescaleCount
| int CCommandProcessorFragment_OpenGL::CTexture::m_RescaleCount |
◆ m_ResizeHeight
| float CCommandProcessorFragment_OpenGL::CTexture::m_ResizeHeight |
◆ m_ResizeWidth
| float CCommandProcessorFragment_OpenGL::CTexture::m_ResizeWidth |
◆ m_Sampler
| TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Sampler |
◆ m_Sampler2DArray
| TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Sampler2DArray |
◆ m_Tex
| TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Tex |
◆ m_Tex2DArray
| TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Tex2DArray |
◆ m_Width
| int CCommandProcessorFragment_OpenGL::CTexture::m_Width |
The documentation for this struct was generated from the following file: