DDraceNetwork Docs
gamecontext.cpp File Reference
#include "gamecontext.h"
#include <vector>
#include "teeinfo.h"
#include <antibot/antibot_data.h>
#include <base/logger.h>
#include <base/math.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>
#include <engine/server/server.h>
#include <engine/shared/config.h>
#include <engine/shared/datafile.h>
#include <engine/shared/json.h>
#include <engine/shared/linereader.h>
#include <engine/shared/memheap.h>
#include <engine/shared/protocolglue.h>
#include <engine/storage.h>
#include <game/collision.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
#include <game/version.h>
#include <game/generated/protocol7.h>
#include <game/generated/protocolglue.h>
#include "entities/character.h"
#include "gamemodes/DDRace.h"
#include "gamemodes/mod.h"
#include "player.h"
#include "score.h"
Include dependency graph for gamecontext.cpp:

Classes

class  CClientChatLogger
 
struct  CMapNameItem
 

Enumerations

enum  { RESET , NO_RESET }
 

Functions

IGameServerCreateGameServer ()
 
bool CheckClientId2 (int ClientId)
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
RESET 
NO_RESET 

Function Documentation

◆ CheckClientId2()

bool CheckClientId2 ( int  ClientId)

◆ CreateGameServer()

IGameServer * CreateGameServer ( )