DDraceNetwork Docs
|
#include "gamecontext.h"
#include <vector>
#include "teeinfo.h"
#include <antibot/antibot_data.h>
#include <base/logger.h>
#include <base/math.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>
#include <engine/server/server.h>
#include <engine/shared/config.h>
#include <engine/shared/datafile.h>
#include <engine/shared/json.h>
#include <engine/shared/linereader.h>
#include <engine/shared/memheap.h>
#include <engine/shared/protocolglue.h>
#include <engine/storage.h>
#include <game/collision.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
#include <game/version.h>
#include <game/generated/protocol7.h>
#include <game/generated/protocolglue.h>
#include "entities/character.h"
#include "gamemodes/DDRace.h"
#include "gamemodes/mod.h"
#include "player.h"
#include "score.h"
Classes | |
class | CClientChatLogger |
struct | CMapNameItem |
Enumerations | |
enum | { RESET , NO_RESET } |
Functions | |
IGameServer * | CreateGameServer () |
bool | CheckClientId2 (int ClientId) |
bool CheckClientId2 | ( | int | ClientId | ) |
IGameServer * CreateGameServer | ( | ) |