DDraceNetwork Docs
entity.cpp File Reference
#include "entity.h"
#include "gamecontext.h"
#include "player.h"
Include dependency graph for entity.cpp:

Functions

bool NetworkClipped (const CGameContext *pGameServer, int SnappingClient, vec2 CheckPos)
 
bool NetworkClippedLine (const CGameContext *pGameServer, int SnappingClient, vec2 StartPos, vec2 EndPos)
 

Function Documentation

◆ NetworkClipped()

bool NetworkClipped ( const CGameContext pGameServer,
int  SnappingClient,
vec2  CheckPos 
)

◆ NetworkClippedLine()

bool NetworkClippedLine ( const CGameContext pGameServer,
int  SnappingClient,
vec2  StartPos,
vec2  EndPos 
)