#include <map_view.h>
◆ Focus()
◆ GetEditorOffset()
| vec2 CMapView::GetEditorOffset |
( |
| ) |
const |
◆ GetWorldOffset()
| vec2 CMapView::GetWorldOffset |
( |
| ) |
const |
◆ GetWorldZoom()
| float CMapView::GetWorldZoom |
( |
| ) |
const |
◆ IsFocused()
| bool CMapView::IsFocused |
( |
| ) |
|
◆ MapGrid() [1/2]
◆ MapGrid() [2/2]
| const CMapGrid * CMapView::MapGrid |
( |
| ) |
const |
◆ OffsetEditor()
| void CMapView::OffsetEditor |
( |
vec2 | Offset | ) |
|
◆ OffsetWorld()
| void CMapView::OffsetWorld |
( |
vec2 | Offset | ) |
|
◆ OnInit()
| void CMapView::OnInit |
( |
CEditor * | pEditor | ) |
|
|
overridevirtual |
Initialize the component and interface pointers. Needs to be the first function that is called. The default implementation also resets the component.
Reimplemented from CEditorComponent.
◆ OnMapLoad()
| void CMapView::OnMapLoad |
( |
| ) |
|
|
overridevirtual |
◆ OnReset()
| void CMapView::OnReset |
( |
| ) |
|
|
overridevirtual |
◆ ProofMode() [1/2]
◆ ProofMode() [2/2]
◆ RenderEditorMap()
| void CMapView::RenderEditorMap |
( |
| ) |
|
◆ RenderGroupBorder()
| void CMapView::RenderGroupBorder |
( |
| ) |
|
◆ ResetZoom()
| void CMapView::ResetZoom |
( |
| ) |
|
Reset zoom and editor offset.
◆ ScaleLength()
| float CMapView::ScaleLength |
( |
float | Value | ) |
const |
Scale length according to zoom value.
◆ SetEditorOffset()
| void CMapView::SetEditorOffset |
( |
vec2 | EditorOffset | ) |
|
◆ SetWorldOffset()
| void CMapView::SetWorldOffset |
( |
vec2 | WorldOffset | ) |
|
◆ UpdateZoom()
| void CMapView::UpdateZoom |
( |
| ) |
|
◆ Zoom() [1/2]
◆ Zoom() [2/2]
◆ ZoomMouseTarget()
| void CMapView::ZoomMouseTarget |
( |
float | ZoomFactor | ) |
|
◆ m_EditorOffset
| vec2 CMapView::m_EditorOffset |
|
private |
◆ m_MapGrid
◆ m_ProofMode
◆ m_WorldOffset
| vec2 CMapView::m_WorldOffset |
|
private |
◆ m_WorldZoom
| float CMapView::m_WorldZoom |
|
private |
◆ m_Zoom
The documentation for this class was generated from the following files: