#include <map_view.h>
◆ Focus()
◆ GetEditorOffset()
vec2 CMapView::GetEditorOffset |
( |
| ) |
const |
◆ GetWorldOffset()
vec2 CMapView::GetWorldOffset |
( |
| ) |
const |
◆ GetWorldZoom()
float CMapView::GetWorldZoom |
( |
| ) |
const |
◆ IsFocused()
bool CMapView::IsFocused |
( |
| ) |
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◆ MapGrid() [1/2]
◆ MapGrid() [2/2]
const CMapGrid * CMapView::MapGrid |
( |
| ) |
const |
◆ OffsetEditor()
void CMapView::OffsetEditor |
( |
vec2 |
Offset | ) |
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◆ OffsetWorld()
void CMapView::OffsetWorld |
( |
vec2 |
Offset | ) |
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◆ OnInit()
void CMapView::OnInit |
( |
CEditor * |
pEditor | ) |
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|
overridevirtual |
Initialise the component and interface pointers. Needs to be the first function that is called. The default implentation also resets the component.
Reimplemented from CEditorObject.
◆ OnMapLoad()
void CMapView::OnMapLoad |
( |
| ) |
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overridevirtual |
◆ OnReset()
void CMapView::OnReset |
( |
| ) |
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overridevirtual |
◆ ProofMode() [1/2]
◆ ProofMode() [2/2]
◆ RenderGroupBorder()
void CMapView::RenderGroupBorder |
( |
| ) |
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◆ RenderMap()
void CMapView::RenderMap |
( |
| ) |
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◆ ResetZoom()
void CMapView::ResetZoom |
( |
| ) |
|
Reset zoom and editor offset.
◆ ScaleLength()
float CMapView::ScaleLength |
( |
float |
Value | ) |
const |
Scale length according to zoom value.
◆ SetEditorOffset()
void CMapView::SetEditorOffset |
( |
vec2 |
EditorOffset | ) |
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◆ SetWorldOffset()
void CMapView::SetWorldOffset |
( |
vec2 |
WorldOffset | ) |
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◆ UpdateZoom()
void CMapView::UpdateZoom |
( |
| ) |
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◆ Zoom() [1/2]
◆ Zoom() [2/2]
◆ ZoomMouseTarget()
void CMapView::ZoomMouseTarget |
( |
float |
ZoomFactor | ) |
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◆ m_EditorOffset
vec2 CMapView::m_EditorOffset |
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private |
◆ m_MapGrid
◆ m_ProofMode
◆ m_ShowPicker
bool CMapView::m_ShowPicker |
◆ m_WorldOffset
vec2 CMapView::m_WorldOffset |
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private |
◆ m_WorldZoom
float CMapView::m_WorldZoom |
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private |
◆ m_Zoom
The documentation for this class was generated from the following files: