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CSpectator Class Reference

#include <spectator.h>

Inheritance diagram for CSpectator:
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Collaboration diagram for CSpectator:
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Public Member Functions

 CSpectator ()
int Sizeof () const override
void OnConsoleInit () override
bool OnCursorMove (float x, float y, IInput::ECursorType CursorType) override
bool OnInput (const IInput::CEvent &Event) override
void OnRender () override
void OnRelease () override
void OnReset () override
void Spectate (int SpectatorId)
void SpectateClosest ()
bool IsActive () const
Public Member Functions inherited from CComponent
virtual void OnStateChange (int NewState, int OldState)
virtual void OnInit ()
virtual void OnShutdown ()
virtual void OnWindowResize ()
virtual void OnUpdate ()
virtual void OnNewSnapshot ()
virtual void OnMapLoad ()
virtual void OnMessage (int Msg, void *pRawMsg)
virtual bool OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
virtual ~CComponentInterfaces ()=default

Private Types

enum  { MULTI_VIEW = -4 , NO_SELECTION = -3 }

Private Member Functions

bool CanChangeSpectatorId ()
void SpectateNext (bool Reverse)

Static Private Member Functions

static void ConKeySpectator (IConsole::IResult *pResult, void *pUserData)
static void ConSpectate (IConsole::IResult *pResult, void *pUserData)
static void ConSpectateNext (IConsole::IResult *pResult, void *pUserData)
static void ConSpectatePrevious (IConsole::IResult *pResult, void *pUserData)
static void ConSpectateClosest (IConsole::IResult *pResult, void *pUserData)
static void ConMultiView (IConsole::IResult *pResult, void *pUserData)

Private Attributes

bool m_Active
bool m_WasActive
int m_SelectedSpectatorId
vec2 m_SelectorMouse
CUi::CTouchState m_TouchState
float m_MultiViewActivateDelay

Additional Inherited Members

Protected Member Functions inherited from CComponentInterfaces
class CGameClientGameClient () const
class IClientClient () const
class IKernelKernel () const
class IEngineEngine () const
class IGraphicsGraphics () const
class ITextRenderTextRender () const
class IInputInput () const
class IStorageStorage () const
class CUiUi () const
class ISoundSound () const
class CRenderToolsRenderTools () const
class CRenderMapRenderMap () const
class IConfigManagerConfigManager () const
class CConfigConfig () const
class IConsoleConsole () const
class IDemoPlayerDemoPlayer () const
class IDemoRecorderDemoRecorder (int Recorder) const
class IFavoritesFavorites () const
class IServerBrowserServerBrowser () const
class CLayersLayers () const
class CCollisionCollision () const
int64_t time () const
float LocalTime () const
class IHttpHttp () const

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
private
Enumerator
MULTI_VIEW 
NO_SELECTION 

Constructor & Destructor Documentation

◆ CSpectator()

CSpectator::CSpectator ( )

Member Function Documentation

◆ CanChangeSpectatorId()

bool CSpectator::CanChangeSpectatorId ( )
private

◆ ConKeySpectator()

void CSpectator::ConKeySpectator ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConMultiView()

void CSpectator::ConMultiView ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConSpectate()

void CSpectator::ConSpectate ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConSpectateClosest()

void CSpectator::ConSpectateClosest ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConSpectateNext()

void CSpectator::ConSpectateNext ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConSpectatePrevious()

void CSpectator::ConSpectatePrevious ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ IsActive()

bool CSpectator::IsActive ( ) const
inline

◆ OnConsoleInit()

void CSpectator::OnConsoleInit ( )
overridevirtual

Called to let the components register their console commands.

Reimplemented from CComponent.

◆ OnCursorMove()

bool CSpectator::OnCursorMove ( float x,
float y,
IInput::ECursorType CursorType )
overridevirtual

Called on mouse movement, where the x and y values are deltas.

Parameters
xThe amount of change in the x coordinate since the last call.
yThe amount of change in the y coordinate since the last call.
CursorTypeThe type of cursor that caused the movement.

Reimplemented from CComponent.

◆ OnInput()

bool CSpectator::OnInput ( const IInput::CEvent & Event)
overridevirtual

Called on a input event.

Parameters
EventThe input event.

Reimplemented from CComponent.

◆ OnRelease()

void CSpectator::OnRelease ( )
overridevirtual

Called when the input gets released, for example when a text box loses focus.

Reimplemented from CComponent.

◆ OnRender()

void CSpectator::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ OnReset()

void CSpectator::OnReset ( )
overridevirtual

Called to reset the component. This method is usually called on your component constructor to avoid code duplication.

See also
CHud::CHud()
CHud::OnReset()

Reimplemented from CComponent.

◆ Sizeof()

int CSpectator::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

◆ Spectate()

void CSpectator::Spectate ( int SpectatorId)

◆ SpectateClosest()

void CSpectator::SpectateClosest ( )

◆ SpectateNext()

void CSpectator::SpectateNext ( bool Reverse)
private

Member Data Documentation

◆ m_Active

bool CSpectator::m_Active
private

◆ m_MultiViewActivateDelay

float CSpectator::m_MultiViewActivateDelay
private

◆ m_SelectedSpectatorId

int CSpectator::m_SelectedSpectatorId
private

◆ m_SelectorMouse

vec2 CSpectator::m_SelectorMouse
private

◆ m_TouchState

CUi::CTouchState CSpectator::m_TouchState
private

◆ m_WasActive

bool CSpectator::m_WasActive
private

The documentation for this class was generated from the following files: