DDraceNetwork Docs
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#include <controls.h>
Public Member Functions | |
CControls () | |
virtual int | Sizeof () const override |
virtual void | OnReset () override |
virtual void | OnRender () override |
virtual void | OnMessage (int MsgType, void *pRawMsg) override |
virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) override |
virtual void | OnConsoleInit () override |
virtual void | OnPlayerDeath () |
int | SnapInput (int *pData) |
void | ClampMousePos () |
void | ResetInput (int Dummy) |
Public Member Functions inherited from CComponent | |
virtual | ~CComponent () |
virtual int | Sizeof () const =0 |
class CGameClient * | GameClient () const |
class IClient * | Client () const |
virtual void | OnStateChange (int NewState, int OldState) |
virtual void | OnConsoleInit () |
virtual void | OnInit () |
virtual void | OnShutdown () |
virtual void | OnReset () |
virtual void | OnWindowResize () |
virtual void | OnRefreshSkins () |
virtual void | OnRender () |
virtual void | OnNewSnapshot () |
virtual void | OnRelease () |
virtual void | OnMapLoad () |
virtual void | OnMessage (int Msg, void *pRawMsg) |
virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
virtual bool | OnInput (const IInput::CEvent &Event) |
Public Attributes | |
vec2 | m_aMousePos [NUM_DUMMIES] |
vec2 | m_aMousePosOnAction [NUM_DUMMIES] |
vec2 | m_aTargetPos [NUM_DUMMIES] |
int | m_aAmmoCount [NUM_WEAPONS] |
int64_t | m_LastSendTime |
CNetObj_PlayerInput | m_aInputData [NUM_DUMMIES] |
CNetObj_PlayerInput | m_aLastData [NUM_DUMMIES] |
int | m_aInputDirectionLeft [NUM_DUMMIES] |
int | m_aInputDirectionRight [NUM_DUMMIES] |
int | m_aShowHookColl [NUM_DUMMIES] |
Private Member Functions | |
float | GetMinMouseDistance () const |
float | GetMaxMouseDistance () const |
Additional Inherited Members | |
Protected Member Functions inherited from CComponent | |
class IKernel * | Kernel () const |
class IEngine * | Engine () const |
class IGraphics * | Graphics () const |
class ITextRender * | TextRender () const |
class IInput * | Input () const |
class IStorage * | Storage () const |
class CUi * | Ui () const |
class ISound * | Sound () const |
class CRenderTools * | RenderTools () const |
class IConfigManager * | ConfigManager () const |
class CConfig * | Config () const |
class IConsole * | Console () const |
class IDemoPlayer * | DemoPlayer () const |
class IDemoRecorder * | DemoRecorder (int Recorder) const |
class IFavorites * | Favorites () const |
class IServerBrowser * | ServerBrowser () const |
class CLayers * | Layers () const |
class CCollision * | Collision () const |
int64_t | time () const |
float | LocalTime () const |
class IHttp * | Http () const |
Protected Attributes inherited from CComponent | |
CGameClient * | m_pClient |
CControls::CControls | ( | ) |
void CControls::ClampMousePos | ( | ) |
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private |
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private |
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overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
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overridevirtual |
Called on mouse movement, where the x and y values are deltas.
x | The amount of change in the x coordinate since the last call. |
y | The amount of change in the y coordinate since the last call. |
CursorType | The type of cursor that caused the movement. |
Reimplemented from CComponent.
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overridevirtual |
Called when receiving a network message.
Msg | The message type. |
pRawMsg | The message data. |
Reimplemented from CComponent.
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virtual |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
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overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
Reimplemented from CComponent.
void CControls::ResetInput | ( | int | Dummy | ) |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
int CControls::SnapInput | ( | int * | pData | ) |
int CControls::m_aAmmoCount[NUM_WEAPONS] |
CNetObj_PlayerInput CControls::m_aInputData[NUM_DUMMIES] |
int CControls::m_aInputDirectionLeft[NUM_DUMMIES] |
int CControls::m_aInputDirectionRight[NUM_DUMMIES] |
CNetObj_PlayerInput CControls::m_aLastData[NUM_DUMMIES] |
vec2 CControls::m_aMousePos[NUM_DUMMIES] |
vec2 CControls::m_aMousePosOnAction[NUM_DUMMIES] |
int CControls::m_aShowHookColl[NUM_DUMMIES] |
vec2 CControls::m_aTargetPos[NUM_DUMMIES] |
int64_t CControls::m_LastSendTime |