DDraceNetwork Documentation
Loading...
Searching...
No Matches
CControls Class Reference

#include <controls.h>

Inheritance diagram for CControls:
[legend]
Collaboration diagram for CControls:
[legend]

Public Types

enum class  EMouseInputType { ABSOLUTE , RELATIVE , AUTOMATED }

Public Member Functions

float GetMinMouseDistance () const
float GetMaxMouseDistance () const
 CControls ()
int Sizeof () const override
void OnReset () override
void OnRender () override
void OnMessage (int MsgType, void *pRawMsg) override
bool OnCursorMove (float x, float y, IInput::ECursorType CursorType) override
void OnConsoleInit () override
virtual void OnPlayerDeath ()
int SnapInput (int *pData)
void ClampMousePos ()
void ResetInput (int Dummy)
Public Member Functions inherited from CComponent
virtual void OnStateChange (int NewState, int OldState)
virtual void OnInit ()
virtual void OnShutdown ()
virtual void OnWindowResize ()
virtual void OnUpdate ()
virtual void OnNewSnapshot ()
virtual void OnRelease ()
virtual void OnMapLoad ()
virtual bool OnInput (const IInput::CEvent &Event)
virtual bool OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
virtual ~CComponentInterfaces ()=default

Public Attributes

vec2 m_aMousePos [NUM_DUMMIES]
vec2 m_aMousePosOnAction [NUM_DUMMIES]
vec2 m_aTargetPos [NUM_DUMMIES]
EMouseInputType m_aMouseInputType [NUM_DUMMIES]
int m_aAmmoCount [NUM_WEAPONS]
int64_t m_LastSendTime
CNetObj_PlayerInput m_aInputData [NUM_DUMMIES]
CNetObj_PlayerInput m_aLastData [NUM_DUMMIES]
int m_aInputDirectionLeft [NUM_DUMMIES]
int m_aInputDirectionRight [NUM_DUMMIES]
int m_aShowHookColl [NUM_DUMMIES]

Static Private Member Functions

static void ConKeyInputState (IConsole::IResult *pResult, void *pUserData)
static void ConKeyInputCounter (IConsole::IResult *pResult, void *pUserData)
static void ConKeyInputSet (IConsole::IResult *pResult, void *pUserData)
static void ConKeyInputNextPrevWeapon (IConsole::IResult *pResult, void *pUserData)

Additional Inherited Members

Protected Member Functions inherited from CComponentInterfaces
class CGameClientGameClient () const
class IClientClient () const
class IKernelKernel () const
class IEngineEngine () const
class IGraphicsGraphics () const
class ITextRenderTextRender () const
class IInputInput () const
class IStorageStorage () const
class CUiUi () const
class ISoundSound () const
class CRenderToolsRenderTools () const
class CRenderMapRenderMap () const
class IConfigManagerConfigManager () const
class CConfigConfig () const
class IConsoleConsole () const
class IDemoPlayerDemoPlayer () const
class IDemoRecorderDemoRecorder (int Recorder) const
class IFavoritesFavorites () const
class IServerBrowserServerBrowser () const
class CLayersLayers () const
class CCollisionCollision () const
int64_t time () const
float LocalTime () const
class IHttpHttp () const

Member Enumeration Documentation

◆ EMouseInputType

enum class CControls::EMouseInputType
strong
Enumerator
ABSOLUTE 
RELATIVE 
AUTOMATED 

Constructor & Destructor Documentation

◆ CControls()

CControls::CControls ( )

Member Function Documentation

◆ ClampMousePos()

void CControls::ClampMousePos ( )

◆ ConKeyInputCounter()

void CControls::ConKeyInputCounter ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConKeyInputNextPrevWeapon()

void CControls::ConKeyInputNextPrevWeapon ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConKeyInputSet()

void CControls::ConKeyInputSet ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ ConKeyInputState()

void CControls::ConKeyInputState ( IConsole::IResult * pResult,
void * pUserData )
staticprivate

◆ GetMaxMouseDistance()

float CControls::GetMaxMouseDistance ( ) const

◆ GetMinMouseDistance()

float CControls::GetMinMouseDistance ( ) const

◆ OnConsoleInit()

void CControls::OnConsoleInit ( )
overridevirtual

Called to let the components register their console commands.

Reimplemented from CComponent.

◆ OnCursorMove()

bool CControls::OnCursorMove ( float x,
float y,
IInput::ECursorType CursorType )
overridevirtual

Called on mouse movement, where the x and y values are deltas.

Parameters
xThe amount of change in the x coordinate since the last call.
yThe amount of change in the y coordinate since the last call.
CursorTypeThe type of cursor that caused the movement.

Reimplemented from CComponent.

◆ OnMessage()

void CControls::OnMessage ( int Msg,
void * pRawMsg )
overridevirtual

Called when receiving a network message.

Parameters
MsgThe message type.
pRawMsgThe message data.
See also
NETMSGTYPE_SV_DDRACETIME
CNetMsg_Sv_DDRaceTime

Reimplemented from CComponent.

◆ OnPlayerDeath()

void CControls::OnPlayerDeath ( )
virtual

◆ OnRender()

void CControls::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ OnReset()

void CControls::OnReset ( )
overridevirtual

Called to reset the component. This method is usually called on your component constructor to avoid code duplication.

See also
CHud::CHud()
CHud::OnReset()

Reimplemented from CComponent.

◆ ResetInput()

void CControls::ResetInput ( int Dummy)

◆ Sizeof()

int CControls::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

◆ SnapInput()

int CControls::SnapInput ( int * pData)

Member Data Documentation

◆ m_aAmmoCount

int CControls::m_aAmmoCount[NUM_WEAPONS]

◆ m_aInputData

CNetObj_PlayerInput CControls::m_aInputData[NUM_DUMMIES]

◆ m_aInputDirectionLeft

int CControls::m_aInputDirectionLeft[NUM_DUMMIES]

◆ m_aInputDirectionRight

int CControls::m_aInputDirectionRight[NUM_DUMMIES]

◆ m_aLastData

CNetObj_PlayerInput CControls::m_aLastData[NUM_DUMMIES]

◆ m_aMouseInputType

EMouseInputType CControls::m_aMouseInputType[NUM_DUMMIES]

◆ m_aMousePos

vec2 CControls::m_aMousePos[NUM_DUMMIES]

◆ m_aMousePosOnAction

vec2 CControls::m_aMousePosOnAction[NUM_DUMMIES]

◆ m_aShowHookColl

int CControls::m_aShowHookColl[NUM_DUMMIES]

◆ m_aTargetPos

vec2 CControls::m_aTargetPos[NUM_DUMMIES]

◆ m_LastSendTime

int64_t CControls::m_LastSendTime

The documentation for this class was generated from the following files: