#include <console.h>
|
static void | PossibleCommandsRenderCallback (int Index, const char *pStr, void *pUser) |
|
static void | ConToggleLocalConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConToggleRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConClearLocalConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConClearRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConDumpLocalConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConDumpRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConConsolePageUp (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConConsolePageDown (IConsole::IResult *pResult, void *pUserData) |
|
static void | ConchainConsoleOutputLevel (IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) |
|
◆ anonymous enum
Enumerator |
---|
CONSOLETYPE_LOCAL | |
CONSOLETYPE_REMOTE | |
◆ CGameConsole()
CGameConsole::CGameConsole |
( |
| ) |
|
◆ ~CGameConsole()
CGameConsole::~CGameConsole |
( |
| ) |
|
◆ ConchainConsoleOutputLevel()
◆ ConClearLocalConsole()
void CGameConsole::ConClearLocalConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConClearRemoteConsole()
void CGameConsole::ConClearRemoteConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConConsolePageDown()
void CGameConsole::ConConsolePageDown |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConConsolePageUp()
void CGameConsole::ConConsolePageUp |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConDumpLocalConsole()
void CGameConsole::ConDumpLocalConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConDumpRemoteConsole()
void CGameConsole::ConDumpRemoteConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConsoleForType()
◆ ConToggleLocalConsole()
void CGameConsole::ConToggleLocalConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ ConToggleRemoteConsole()
void CGameConsole::ConToggleRemoteConsole |
( |
IConsole::IResult * |
pResult, |
|
|
void * |
pUserData |
|
) |
| |
|
staticprivate |
◆ CurrentConsole()
◆ IsClosed()
bool CGameConsole::IsClosed |
( |
| ) |
|
|
inline |
◆ OnConsoleInit()
void CGameConsole::OnConsoleInit |
( |
| ) |
|
|
overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnInit()
void CGameConsole::OnInit |
( |
| ) |
|
|
overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnInput()
Called on a input event.
- Parameters
-
Reimplemented from CComponent.
◆ OnMessage()
void CGameConsole::OnMessage |
( |
int |
Msg, |
|
|
void * |
pRawMsg |
|
) |
| |
|
overridevirtual |
◆ OnRender()
void CGameConsole::OnRender |
( |
| ) |
|
|
overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
void CGameConsole::OnReset |
( |
| ) |
|
|
overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ OnStateChange()
void CGameConsole::OnStateChange |
( |
int |
NewState, |
|
|
int |
OldState |
|
) |
| |
|
overridevirtual |
◆ PossibleCommandsRenderCallback()
void CGameConsole::PossibleCommandsRenderCallback |
( |
int |
Index, |
|
|
const char * |
pStr, |
|
|
void * |
pUser |
|
) |
| |
|
staticprivate |
◆ PrintLine()
void CGameConsole::PrintLine |
( |
int |
Type, |
|
|
const char * |
pLine |
|
) |
| |
◆ Prompt()
void CGameConsole::Prompt |
( |
char(&) |
aPrompt[32] | ) |
|
◆ RequireUsername()
void CGameConsole::RequireUsername |
( |
bool |
UsernameReq | ) |
|
◆ Sizeof()
virtual int CGameConsole::Sizeof |
( |
| ) |
const |
|
inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ Toggle()
void CGameConsole::Toggle |
( |
int |
Type | ) |
|
◆ CConsoleLogger
◆ m_ConsoleState
int CGameConsole::m_ConsoleState |
|
private |
◆ m_ConsoleType
int CGameConsole::m_ConsoleType |
|
private |
◆ m_LocalConsole
◆ m_pConsole
class IConsole* CGameConsole::m_pConsole |
|
private |
◆ m_pConsoleLogger
◆ m_RemoteConsole
◆ m_StateChangeDuration
float CGameConsole::m_StateChangeDuration |
|
private |
◆ m_StateChangeEnd
float CGameConsole::m_StateChangeEnd |
|
private |
◆ m_TouchState
◆ m_WantsSelectionCopy
bool CGameConsole::m_WantsSelectionCopy = false |
|
private |
◆ ms_SearchHighlightColor
◆ ms_SearchSelectedColor
The documentation for this class was generated from the following files: