#include <console.h>
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| static void | PossibleCommandsRenderCallback (int Index, const char *pStr, void *pUser) |
| static void | ConToggleLocalConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConToggleRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConClearLocalConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConClearRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConDumpLocalConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConDumpRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
| static void | ConConsolePageUp (IConsole::IResult *pResult, void *pUserData) |
| static void | ConConsolePageDown (IConsole::IResult *pResult, void *pUserData) |
| static void | ConConsolePageTop (IConsole::IResult *pResult, void *pUserData) |
| static void | ConConsolePageBottom (IConsole::IResult *pResult, void *pUserData) |
| static void | ConchainConsoleOutputLevel (IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) |
◆ anonymous enum
| Enumerator |
|---|
| CONSOLETYPE_LOCAL | |
| CONSOLETYPE_REMOTE | |
| NUM_CONSOLETYPES | |
◆ CGameConsole()
| CGameConsole::CGameConsole |
( |
| ) |
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◆ ~CGameConsole()
| CGameConsole::~CGameConsole |
( |
| ) |
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override |
◆ ConchainConsoleOutputLevel()
◆ ConClearLocalConsole()
| void CGameConsole::ConClearLocalConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConClearRemoteConsole()
| void CGameConsole::ConClearRemoteConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConConsolePageBottom()
| void CGameConsole::ConConsolePageBottom |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConConsolePageDown()
| void CGameConsole::ConConsolePageDown |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConConsolePageTop()
| void CGameConsole::ConConsolePageTop |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConConsolePageUp()
| void CGameConsole::ConConsolePageUp |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConDumpLocalConsole()
| void CGameConsole::ConDumpLocalConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConDumpRemoteConsole()
| void CGameConsole::ConDumpRemoteConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConsoleForType()
◆ ConToggleLocalConsole()
| void CGameConsole::ConToggleLocalConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ ConToggleRemoteConsole()
| void CGameConsole::ConToggleRemoteConsole |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ CurrentConsole()
◆ ForceUpdateRemoteCompletionSuggestions()
| void CGameConsole::ForceUpdateRemoteCompletionSuggestions |
( |
| ) |
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◆ IsActive()
| bool CGameConsole::IsActive |
( |
| ) |
const |
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inline |
◆ OnConsoleInit()
| void CGameConsole::OnConsoleInit |
( |
| ) |
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overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnInit()
| void CGameConsole::OnInit |
( |
| ) |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnInput()
Called on a input event.
- Parameters
-
Reimplemented from CComponent.
◆ OnMessage()
| void CGameConsole::OnMessage |
( |
int | Msg, |
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void * | pRawMsg ) |
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overridevirtual |
◆ OnRender()
| void CGameConsole::OnRender |
( |
| ) |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
| void CGameConsole::OnReset |
( |
| ) |
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overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
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CHud::OnReset()
Reimplemented from CComponent.
◆ OnStateChange()
| void CGameConsole::OnStateChange |
( |
int | NewState, |
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int | OldState ) |
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overridevirtual |
◆ PossibleCommandsRenderCallback()
| void CGameConsole::PossibleCommandsRenderCallback |
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int | Index, |
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const char * | pStr, |
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void * | pUser ) |
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staticprivate |
◆ PossibleMaps()
◆ PrintLine()
| void CGameConsole::PrintLine |
( |
int | Type, |
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const char * | pLine ) |
◆ Prompt()
| void CGameConsole::Prompt |
( |
char(&) | aPrompt[32] | ) |
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◆ RequireUsername()
| void CGameConsole::RequireUsername |
( |
bool | UsernameReq | ) |
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◆ Sizeof()
| int CGameConsole::Sizeof |
( |
| ) |
const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ Toggle()
| void CGameConsole::Toggle |
( |
int | Type | ) |
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◆ CConsoleLogger
◆ m_ConsoleState
| int CGameConsole::m_ConsoleState |
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private |
◆ m_ConsoleType
| int CGameConsole::m_ConsoleType |
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private |
◆ m_LocalConsole
◆ m_pConsole
| class IConsole* CGameConsole::m_pConsole |
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private |
◆ m_pConsoleLogger
◆ m_RemoteConsole
◆ m_StateChangeDuration
| float CGameConsole::m_StateChangeDuration |
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private |
◆ m_StateChangeEnd
| float CGameConsole::m_StateChangeEnd |
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private |
◆ m_TouchState
◆ m_WantsSelectionCopy
| bool CGameConsole::m_WantsSelectionCopy = false |
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private |
◆ ms_SearchHighlightColor
◆ ms_SearchSelectedColor
The documentation for this class was generated from the following files: