2#ifndef GAME_SERVER_TEAMS_H
3#define GAME_SERVER_TEAMS_H
59 void KillTeam(
int Team,
int NewStrongId,
int ExceptId = -1);
61 void OnTeamFinish(
int Team,
CPlayer **Players,
unsigned int Size,
int TimeTicks,
const char *pTimestamp);
94 bool CanJoinTeam(
int ClientId,
int Team,
char *pError,
int ErrorSize)
const;
137 bool IsInvited(
int Team,
int ClientId)
const;
141 void SetSaving(
int TeamId, std::shared_ptr<CScoreSaveResult> &SaveResult);
Definition character.h:24
Definition gamecontext.h:114
@ FLAG_SIXUP
Definition gamecontext.h:307
@ FLAG_SIX
Definition gamecontext.h:306
int TeamForClient(int Team, int ClientId) const
Definition teams.cpp:726
bool TeamLocked(int Team) const
Definition teams.cpp:1469
bool GetSaving(int TeamId) const
Definition teams.cpp:1511
void OnCharacterSpawn(int ClientId)
Definition teams.cpp:1277
CGameContext * m_pGameContext
Definition teams.h:51
IServer * Server()
Definition teams.cpp:981
float * GetCurrentTimeCp(CPlayer *Player)
Definition teams.cpp:794
bool IsPractice(int Team)
Definition teams.cpp:1535
void SetFinished(int ClientId, bool Finished)
Definition teams.cpp:1501
CTeamsCore m_Core
Definition teams.h:65
CGameTeams(CGameContext *pGameContext)
Definition teams.cpp:24
int GetStartTime(CPlayer *Player)
Definition teams.cpp:763
void OnTeamFinish(int Team, CPlayer **Players, unsigned int Size, int TimeTicks, const char *pTimestamp)
Definition teams.cpp:805
bool m_aTeeFinished[MAX_CLIENTS]
Definition teams.h:30
void CheckTeamFinished(int Team)
Definition teams.cpp:328
uint64_t m_aLastSwap[MAX_CLIENTS]
Definition teams.h:39
void Reset()
Definition teams.cpp:30
bool m_aTeamLocked[NUM_DDRACE_TEAMS]
Definition teams.h:34
void KillTeam(int Team, int NewStrongId, int ExceptId=-1)
Definition teams.cpp:528
void OnFinish(CPlayer *Player, int TimeTicks, const char *pTimestamp)
Definition teams.cpp:827
void SwapTeamCharacters(CPlayer *pPrimaryPlayer, CPlayer *pTargetPlayer, int Team)
Definition teams.cpp:1038
bool SetCharacterTeam(int ClientId, int Team, char *pError, int ErrorSize)
Definition teams.cpp:453
void ResetRoundState(int Team)
Definition teams.cpp:55
bool CanJoinTeam(int ClientId, int Team, char *pError, int ErrorSize) const
Definition teams.cpp:391
void ResetInvited(int Team)
Definition teams.cpp:1399
void SetStarted(int ClientId, bool Started)
Definition teams.cpp:1496
bool TeeStarted(int ClientId) const
Definition teams.cpp:1454
bool m_aTeamFlock[NUM_DDRACE_TEAMS]
Definition teams.h:35
bool m_aTeamSentStartWarning[NUM_DDRACE_TEAMS]
Definition teams.h:40
void RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
Definition teams.cpp:991
void CancelTeamSwap(CPlayer *pPlayer, int Team)
Definition teams.cpp:1109
void ProcessSaveTeam()
Definition teams.cpp:1147
void SetDDRaceState(CPlayer *Player, ERaceState DDRaceState)
Definition teams.cpp:753
bool TeamFlock(int Team) const
Definition teams.cpp:1477
CClientMask m_aInvited[NUM_DDRACE_TEAMS]
Definition teams.h:36
void SetTeamFlock(int Team, bool Mode)
Definition teams.cpp:1393
void SetTeamLock(int Team, bool Lock)
Definition teams.cpp:1387
std::optional< int > GetFirstEmptyTeam() const
Definition teams.cpp:1446
void ChangeTeamState(int Team, ETeamState State)
Definition teams.cpp:523
ETeamState GetTeamState(int Team) const
Definition teams.cpp:1464
int m_aLegacyTeamMap[NUM_DDRACE_TEAMS]
Definition teams.h:48
int m_aLastChat[MAX_CLIENTS]
Definition teams.h:31
void OnCharacterStart(int ClientId)
Definition teams.cpp:85
bool TeeFinished(int ClientId) const
Definition teams.cpp:1459
void UpdateLegacyTeamMap()
Definition teams.cpp:692
CClientMask TeamMask(int Team, int ExceptId=-1, int Asker=-1, int VersionFlags=CGameContext::FLAG_SIX|CGameContext::FLAG_SIXUP)
Definition teams.cpp:596
void OnCharacterDeath(int ClientId, int Weapon)
Definition teams.cpp:1296
void SetLastTimeCp(CPlayer *Player, int LastTimeCp)
Definition teams.cpp:784
void SetStartTime(CPlayer *Player, int StartTime)
Definition teams.cpp:774
bool TeamFinished(int Team)
Definition teams.cpp:584
void SetClientInvited(int Team, int ClientId, bool Invited)
Definition teams.cpp:1404
void ResetSwitchers(int Team)
Definition teams.cpp:75
void Tick()
Definition teams.cpp:229
bool IsInvited(int Team, int ClientId) const
Definition teams.cpp:1486
void SetSaving(int TeamId, std::shared_ptr< CScoreSaveResult > &SaveResult)
Definition teams.cpp:1506
void OnCharacterFinish(int ClientId)
Definition teams.cpp:203
CPlayer * GetPlayer(int ClientId)
Definition teams.cpp:966
int TeamSize(int Team) const
Definition teams.cpp:509
ERaceState GetDDRaceState(const CPlayer *Player) const
Definition teams.cpp:742
CGameContext * GameServer()
Definition teams.cpp:971
bool IsValidTeamNumber(int Team) const
Definition teams.cpp:1550
ETeamState m_aTeamState[NUM_DDRACE_TEAMS]
Definition teams.h:33
bool m_aTeeStarted[MAX_CLIENTS]
Definition teams.h:29
CCharacter * Character(int ClientId)
Definition teams.cpp:956
void ResetSavedTeam(int ClientId, int Team)
Definition teams.cpp:1427
std::shared_ptr< CScoreSaveResult > m_apSaveTeamResult[NUM_DDRACE_TEAMS]
Definition teams.h:38
void KillCharacterOrTeam(int ClientId, int Team)
Definition teams.cpp:1415
void SetPractice(int Team, bool Enabled)
Definition teams.cpp:1521
bool IsStarted(int Team) const
Definition teams.cpp:1491
void SendTeamsState(int ClientId)
Definition teams.cpp:633
void SetForceCharacterTeam(int ClientId, int Team)
Definition teams.cpp:462
bool ClientSupportsServerNumTeams(int ClientId) const
Definition teams.cpp:736
int m_aTeamUnfinishableKillTick[NUM_DDRACE_TEAMS]
Definition teams.h:45
bool m_aPractice[NUM_DDRACE_TEAMS]
Definition teams.h:37
Definition teamscore.h:26
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:193
@ MAX_CLIENTS
Definition protocol.h:89
ERaceState
Definition race_state.h:5
Definition scoreworker.h:152
ETeamState
Definition team_state.h:5
@ NUM_DDRACE_TEAMS
Definition teamscore.h:11