2#ifndef GAME_SERVER_TEAMS_H
3#define GAME_SERVER_TEAMS_H
58 void KillTeam(
int Team,
int NewStrongId,
int ExceptId = -1);
60 void OnTeamFinish(
int Team,
CPlayer **Players,
unsigned int Size,
int TimeTicks,
const char *pTimestamp);
91 bool CanJoinTeam(
int ClientId,
int Team,
char *pError,
int ErrorSize)
const;
134 bool IsInvited(
int Team,
int ClientId)
const;
138 void SetSaving(
int TeamId, std::shared_ptr<CScoreSaveResult> &SaveResult);
Definition character.h:24
Definition gamecontext.h:114
@ FLAG_SIXUP
Definition gamecontext.h:308
@ FLAG_SIX
Definition gamecontext.h:307
int TeamForClient(int Team, int ClientId) const
Definition teams.cpp:707
bool TeamLocked(int Team) const
Definition teams.cpp:1432
bool GetSaving(int TeamId) const
Definition teams.cpp:1474
void OnCharacterSpawn(int ClientId)
Definition teams.cpp:1240
CGameContext * m_pGameContext
Definition teams.h:50
float * GetCurrentTimeCp(CPlayer *Player)
Definition teams.cpp:770
bool IsPractice(int Team)
Definition teams.cpp:1498
void SetFinished(int ClientId, bool Finished)
Definition teams.cpp:1464
CTeamsCore m_Core
Definition teams.h:64
CGameTeams(CGameContext *pGameContext)
Definition teams.cpp:24
int GetStartTime(CPlayer *Player)
Definition teams.cpp:739
void OnTeamFinish(int Team, CPlayer **Players, unsigned int Size, int TimeTicks, const char *pTimestamp)
Definition teams.cpp:781
bool m_aTeeFinished[MAX_CLIENTS]
Definition teams.h:29
void CheckTeamFinished(int Team)
Definition teams.cpp:328
uint64_t m_aLastSwap[MAX_CLIENTS]
Definition teams.h:38
void Reset()
Definition teams.cpp:30
bool m_aTeamLocked[NUM_DDRACE_TEAMS]
Definition teams.h:33
void KillTeam(int Team, int NewStrongId, int ExceptId=-1)
Definition teams.cpp:528
void OnFinish(CPlayer *Player, int TimeTicks, const char *pTimestamp)
Definition teams.cpp:803
void SwapTeamCharacters(CPlayer *pPrimaryPlayer, CPlayer *pTargetPlayer, int Team)
Definition teams.cpp:1009
bool SetCharacterTeam(int ClientId, int Team, char *pError, int ErrorSize)
Definition teams.cpp:453
void ResetRoundState(int Team)
Definition teams.cpp:55
bool CanJoinTeam(int ClientId, int Team, char *pError, int ErrorSize) const
Definition teams.cpp:391
void ResetInvited(int Team)
Definition teams.cpp:1362
void SetStarted(int ClientId, bool Started)
Definition teams.cpp:1459
bool TeeStarted(int ClientId) const
Definition teams.cpp:1417
bool m_aTeamFlock[NUM_DDRACE_TEAMS]
Definition teams.h:34
bool m_aTeamSentStartWarning[NUM_DDRACE_TEAMS]
Definition teams.h:39
void RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
Definition teams.cpp:962
void CancelTeamSwap(CPlayer *pPlayer, int Team)
Definition teams.cpp:1080
void ProcessSaveTeam()
Definition teams.cpp:1118
void SetDDRaceState(CPlayer *Player, ERaceState DDRaceState)
Definition teams.cpp:729
bool TeamFlock(int Team) const
Definition teams.cpp:1440
CClientMask m_aInvited[NUM_DDRACE_TEAMS]
Definition teams.h:35
void SetTeamFlock(int Team, bool Mode)
Definition teams.cpp:1356
void SetTeamLock(int Team, bool Lock)
Definition teams.cpp:1350
std::optional< int > GetFirstEmptyTeam() const
Definition teams.cpp:1409
void ChangeTeamState(int Team, ETeamState State)
Definition teams.cpp:523
ETeamState GetTeamState(int Team) const
Definition teams.cpp:1427
int m_aLegacyTeamMap[NUM_DDRACE_TEAMS]
Definition teams.h:47
int m_aLastChat[MAX_CLIENTS]
Definition teams.h:30
void OnCharacterStart(int ClientId)
Definition teams.cpp:85
bool TeeFinished(int ClientId) const
Definition teams.cpp:1422
void UpdateLegacyTeamMap()
Definition teams.cpp:673
CClientMask TeamMask(int Team, int ExceptId=-1, int Asker=-1, int VersionFlags=CGameContext::FLAG_SIX|CGameContext::FLAG_SIXUP)
Definition teams.cpp:577
void OnCharacterDeath(int ClientId, int Weapon)
Definition teams.cpp:1259
void SetLastTimeCp(CPlayer *Player, int LastTimeCp)
Definition teams.cpp:760
void SetStartTime(CPlayer *Player, int StartTime)
Definition teams.cpp:750
bool TeamFinished(int Team)
Definition teams.cpp:565
void SetClientInvited(int Team, int ClientId, bool Invited)
Definition teams.cpp:1367
void ResetSwitchers(int Team)
Definition teams.cpp:75
void Tick()
Definition teams.cpp:229
bool IsInvited(int Team, int ClientId) const
Definition teams.cpp:1449
void SetSaving(int TeamId, std::shared_ptr< CScoreSaveResult > &SaveResult)
Definition teams.cpp:1469
void OnCharacterFinish(int ClientId)
Definition teams.cpp:203
CPlayer * GetPlayer(int ClientId)
Definition teams.cpp:942
int TeamSize(int Team) const
Definition teams.cpp:509
ERaceState GetDDRaceState(const CPlayer *Player) const
Definition teams.cpp:718
CGameContext * GameServer()
Definition teams.cpp:947
bool IsValidTeamNumber(int Team) const
Definition teams.cpp:1513
ETeamState m_aTeamState[NUM_DDRACE_TEAMS]
Definition teams.h:32
bool m_aTeeStarted[MAX_CLIENTS]
Definition teams.h:28
CCharacter * Character(int ClientId)
Definition teams.cpp:932
void ResetSavedTeam(int ClientId, int Team)
Definition teams.cpp:1390
class IServer * Server()
Definition teams.cpp:957
std::shared_ptr< CScoreSaveResult > m_apSaveTeamResult[NUM_DDRACE_TEAMS]
Definition teams.h:37
void KillCharacterOrTeam(int ClientId, int Team)
Definition teams.cpp:1378
void SetPractice(int Team, bool Enabled)
Definition teams.cpp:1484
bool IsStarted(int Team) const
Definition teams.cpp:1454
void SendTeamsState(int ClientId)
Definition teams.cpp:614
void SetForceCharacterTeam(int ClientId, int Team)
Definition teams.cpp:462
int m_aTeamUnfinishableKillTick[NUM_DDRACE_TEAMS]
Definition teams.h:44
bool m_aPractice[NUM_DDRACE_TEAMS]
Definition teams.h:36
Definition teamscore.h:26
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:192
@ MAX_CLIENTS
Definition protocol.h:89
ERaceState
Definition race_state.h:5
Definition scoreworker.h:150
ETeamState
Definition team_state.h:5
@ NUM_DDRACE_TEAMS
Definition teamscore.h:11